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Originally Posted by jim_0068
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It is true you will have a below plane look, but you can still trace a straight plane line using a combination STT and RFP.
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I don't disagree and so stated as the 'best case' scenario in my post above. In fact, if you use a Shoulder Turn Takeaway, your only possible hope for an On Plane Start Up is to use the Right Forearm to Trace the Baseline of the
Elbow Plane. Left to its own devices, the Shoulder Turn can only drag the Arms and Club around in a cone shape.
Three quick points:
1.
Below Plane is
Off Plane and unacceptable except in Compensated Strokes.
2. A Below Plane
"Look" would, I guess, mean the aforementioned Elbow Plane, which is 'below' the Turned Shoulder, Squared Shoulder or Turning Shoulder Plane. This, of course, is On Plane, but it produces a very Flat Angle of Attack and reduced Backspin (10-6-A). As I said in my post above, with or without a Shift (to the Turned or Squared Shoulder Plane), it is the best possible scenario for the Shoulder Turn Takeaway, even with Right Forearm guidance.
3. At no time does the Right Forearm Takeaway preclude the Pivot from exercising its Zone #1 tasks. Namely, supplying Balance and the root circular motion of the Stroke while placing (and keeping) the Right Shoulder On Plane. However, also at no time is the Body allowed to dictate to the Hands their On Plane alignments. And that is simply because it lacks the means to do so. A true
Three Dimensional Impact (Downward, Outward and Forward) is best produced by a
Three Dimensional Start Up (
Upward, Inward and Backward, "INSTANTLY AND SIMULTANEOUSLY" per 2-F). The Right Forearm and Elbow Action supplies the precious
Upward Dimension, thus helping insure the
Downward and its magnificent Compression. The Shoulder Turn does not and cannot perform this function.