I edited my swingers reference guide and changed the components so all you hitters can join in the fun too .
I hope that it is educational to everyone - to people that own and have yet (you have to get it ! ! !) to buy the golfing Machine. We have a lot to thank Homer Kelley for .
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Components of 12-1-0
1. Grip Basic - A - Overlap
Any number of the last three fingers of last fingers of the Right Hand may overlap any number of the first fingers of the Left Hand. Increasing the amount of overlap further diminishes the leverage of the Right Hand….
2 Grip Type – B – Strong Single V/V/A
The #3 Pressure Point and the Let Thumb are now on the Aft Side of the Clubshaft in an On Plane Location for Impact support. Wristcock only – Single Action.
3 Stroke Basic – A – Punch
From a “down-and-at-the-side” Elbow Position, whether the Elbow is touching the Body or not, a straight-line Right Hand Punch is delivered through Impact (6-E). Per 6-C-2-A and 7-19. Except with 10-3-C (Push), the Right Forearm must have a “Fanning” type of motion, not a “Linear” Push Stroke type of motion (10-3-C)
4 Stroke Variation – C-1 – Triple Barrel (1/2/3)
#1- The Bent Right Arm
#2 – Left wrist – Cock, Level and Uncock
#3 – Left Hand – Turn, Vertical and Roll
5 Plane Line – A – Square-Square
This “Basic” combination sets up the Plane Line and the Stance Line parallel to each other and to the Target Line – The classic “Square Stance”. See 10-12-A
6 Plane Angle Basic – B - Turned Shoulder
This reference point is primarily the point reached by the Right Shoulder after a Flat Backstroke Shoulder Turn. But any other controlled Shoulder Turn can also provide an acceptable reference point. See 10-13-0. This Plane Angle has far better performance characteristics than any other because any Plane Angle Shift is very hazardous. This procedure does not refer to the disruptive Shoulder Turn Takeaway which is always too “Flat and/or too “low” making a Plane Angle Shift mandatory and usually unintentional and unsuspected. Study 7- and 10-24-F.
7 Plane Angle Variation – A – Zero
This classification is included so it can be indicated in a player’s prepared Stroke Pattern that one Basic Plane Angle is to be used throughout the stroke without a “Variation” – That is, No Shift.
8 Fix – A- Standard
The STANDARD FIX POSITION calls for a comparatively “squared away” Body position per 3-F-5-3 and 10-12, with the ball positioned per 2-J and 2-N. Except for special conditions this is the preferred position for both Hitting and Swinging (10-19).
9 Address – A – Standard
The identifying features of this position are:
1. The square body position.
2. The mid-body position of the hands.
3. The Standard Address position condition of the wrists – left) B/L/V, right) F/L/V
10. Hinge Action – C – Angled
This simultaneous “Closing and Layback” procedure holds the Flat Left Wrist vertical to the inclined plane (2-D, 2-G). This is identical to the paddle-Wheel motion of the straightening Right Arm but is a superior procedure (1-F) It greatly simplifies Hitting (10-19-A). The Shoulder Turn changes the appearance of this 10-18-C Wrist Action but not its Feel (see 7-10). Its Slice tendency must be compensated per 2-J-1. The “Laying Back” action makes Ball location very critical. Study 4-D-0.
11. Pressure Point Combination – C-4 – Double (1/3)
#1 is the active Power Package “direct drive” (7-11) of Accumulator #1 for actuating the Primary Lever Assembly (6-A-2) for Hitting (10-19-A) as well as Extensor Action (6-B-1-D). It is Loaded (7-22) per 6-B-1-0 and 7-19-1. It is only a passive “direct drive” with any true Swing Procedure – Right Arm (7-19) or left (6-B-3-0) – except per 2-M-3.
#3 can be either active or passive (6-C-2-A) Accumulator #1 indirect drive (7-11) of the Secondary Lever Assembly (6-A-3) (2-K). That is, actively as Accumulator #2 Axe Handle application for Hitting (10-3-K, 10-19-A) but passively as Accumulator (6-B-3-0, 10-19-C) or with a Right Arm Swing (10-19). This pressure Point is located and manipulated per Grip Type (10-2), Lag Loading (10-19) and Delivery Line (2-J-3) requirements. It is Loaded (10-22) per 7-19 as required by Component 19 application being employed (10-19).
Remember with Swinging, Pressure Point #3 must have a Feel of being rotated a quarter turn at The Top with Standard Wrist Action (10-18-A), just and only because of the Loading Action direction – no actual movement of anything. So from the top to Release, the Loading puts the top side of the clubshaft against the first knuckle of the forefinger. But with Hitting there must be NO change whatever.
When the Wrists “Swivel” back to the Vertical Position (4-C-3) during Standard Wrist Action (10-18-A) per 6-B-3, Pressure Point #3 may – but need not – return to its “strong” position (Aft side of the Clubshaft). That is – if left in “Top-of-the-Clubshaft” position it becomes a Weak Single Action Grip (10-2-A) and the interchangeable equivalent to 10-2- C for Swingers. But both are improper for Hitters using Single Wrist Action (10-18-C).
12 Pivot – A – Standard
This Pivot is a free turn in both directions – used when the Stance Line and the Plane Line are parallel (10-5-A, -D, -E).
13 Shoulder Turn – A – Standard
This is a dual application of the Flat (-B below) Backstroke and On Plane (-D below) Downstroke Shoulder Turn.
14 Hip Turn – A – Standard
The Standard Hip Turn (of any length) is a free turn in both directions with a weight shift in both directions. During the Circle Path Delivery (7-23) use the Turning Hip to carry the Right Elbow around into Release position for a Trigger Delay Control procedure (7-20).
15 Hip Action – B – Delayed
The shoulders lead and power the Backstroke Hip Turn – or at least lead. The Hips then take over and lead and power the Downstroke Shoulder Turn. Use this Hip Turn to prevent overswinging. Turn the Hips a predetermined amount – or none at all – and then “semi-lock” them at that point before starting back with either the shoulders or the Club. This willstop the Shoulder Turn at any preselected place, tighten the Left Side tension and set the stage perfectly for the Hips to initiate the Downstroke Shoulder Acceleration. But remember the shorter the Backstroke Turn the steeper the Plane Angle (10-13-D). See 2-N and 7-17.
16. Knee Action – C – Right Anchor
This method is the exact reverse of –B above (LEFT ANCHOR). Here both Knees remain bent until the Sit Down Position is passed. Then the Left Knee begins to straighten. This keeps all pre-Impact motion flat. But the Follow-Through tends to rise quicker with the straightening of the Left Knee.
17. Foot Action – C – Flat Left
This procedure differs from –A above (Standard) only in that the Left heel is not Lifted at any time.
- reference to standard 10-17-A – This procedure produces the maximum Foot Action. The Left Foot is Rolled and Lifted at the Top and the Right Foot is “Rolled” and “lifted” at the Finish after passing through the Sit-Down Point with both feet Flat.
18. Left Wrist Action – C-2 – Single
Here the Left Wrist is Cocked but not Turned. The Action has three alternative procedures:
- 1 – Let the pivot bring Horizontal Hinging to a normal On Plane “Top” position
- 2 – Let the Pivot bring Angled Hinging to a normal On Plane “Top” position.
- 3 – Hold the Wrist “Vertical” throughout for a True Single Action “Top” position.
Because there is actually NO HAND MOTION during the Stroke, Clubhead Fix alignment remains undisturbed.
19. Lag Loading – A – Drive
Drive Loading is the “Axe Handle” technique of the “Hitter” – an out-and-out Right Arm Thrust against Clubhead Lag (Angular Inertia) striving to accelerate (radially) a Pre-stressed (bent) Clubshaft, from a slow Start Down through Impact. Per 7-19-1. See 2-N.
All Short Shots can be short, strong Strokes, eliminating all unnecessary motion by using only one Accumulator (until greater distance is needed). But always – PUSH a lagging Clubhead through Impact.
Clubhead Throwaway here is due usually to over-acceleration. Use shorter Strokes and/or lower Thrust. The Stroke can be shortened per 10-15-B or by taking advantage of the fact that the Backstroke will stop when the Right Elbow becomes fully bent.
20 Trigger Type – B – Right Arm Throw
The Right Arm (6-B-1) simply pushes the Lever Assemblies (6-A) toward Impact with either early or late Release. Usually restricted to Hitting.
21. Power Package Assembly Point – A – Top
Here the package Assembly is completed at the Top before the Hands actually start on the downstroke.
22. Power Package Loading Action - B – Random Sweep
This pattern places the Loading on the Power Package at any pre-determine Point between the extremes of the Snap and the Sweep.
23. Power Package Delivery Path - A – Straight Line
This pattern holds the Hands on a Delivery Path that is a Straight Line leading from the Top-of-he-line hand position directly at and through the Aiming Point (2-J-3).
24. Power Package Release – B – Non-Auto Sweep
This procedure is identical with “A” above except that the deliberate manipulation of the Release (Non-Automatic) Trigger is delayed until some preselected point in the Downstroke is reached.