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Old 09-08-2005, 04:14 AM
Vikram Vikram is offline
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Join Date: Jun 2005
Location: India
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Homers notes
Hi People, Just retreived an excerpt from Chucks original forum.

Enjoy and embibe the note of Mr Kelly.

As posted by Chuck in the original forum:

Homers notes:

Homer Notes

These were taken off a series of audio tapes with Mr. Kelley conducting an AI class. This post is fairly long but I think everyone will enjoy.

NOTES FROM HOMER'S AUDIO TAPES

Homer states on these tapes that all of the research is now complete with the printing of the 7th Edition.

Feel no concern for the PERFECT STROKE. There are trillions of
precision patterns with totally correct alignments and relationships, perfect for some application or preference.

Pivot components should ideally match Delivery Lines with either "ARC" or "ANGLE" of Approach procedures. Starting any other way leaves the Delivery Line to the right of the target line -- in other words, outside in.

Downstroke Hip Motion is always parallel to the Delivery Line.

Downswing using Arc of Approach -- swinging -- "wheel rim" -- visual arc procedure, starts with Hip Slide parallel to base of Inclined Plane.

Downswing using Angle of Approach -- hitting -- "wheel spoke" -
straight line procedure, starts with Hip Slide to inside aft quadrant
of ball.

The amount of Hip Slide is dependent on swing plane. The flatter the plane the more pronounced the slide is. The more upright the plane the more subtle the slide.

In the Geometry of the Circle the only thing that is not a straight
line is the circumference. Everything else is straight, chords,
tangents, radius, diameter, plane. Etc. There must be a constant
center and a constant radius. The proper geometrical relationship of the circle to the line must be established to produce a workable
procedure for applying a circular force to a ball so as to produce the same reaction as that produced by a linear force.

The Right Forearm indicates Plane Angle and must stay on Plane in the backstroke then down Plane either on "ARC" or "ANGLE" of Approach. The MAGIC OF THE RIGHT FOREARM dictates that the forearm traces the plane during the backstroke then traces the delivery line and visually parallel to the approach angle on the downstroke. There is also a "feel" of the right forearm "pick up" on the backstroke with extensor action. The Right Forearm cannot become on Plane until the Right Elbow becomes on Plane. The minute the right elbow gets off plane the forearm also leaves the plane. The left arm is almost useless except as accumulator #4 in pivot strokes. The release comes as the left arm leaves the chest.

Ball position is relative to the Plane and determines the actual Angle of Approach of the clubhead. Farther back for flatter, forward for upright. Ball position is also dependent on the design of the golf club and the individual.

Always strike the ball before full extension of the lever assemblies.

The Basis of Rhythm - Left arm and clubshaft in line according to the Hinge Action. Swivel of the left wrist must not exceed Vertical to the plane at Impact. The alignment of the clubface is the result of Hinge Action.


1. Grip
2. Aim clubface at target.
3. Use railroad track procedure to align the Machine.
4. Ball location -- always right of low point. Low point is outside
edge of left arm.
5. Practice swing.
6. Check Impact Fix -- Apply Extensor Action throughout stroke.
7. Shoulders turn just enough to keep the club on plane.
8. Hip Slide starts the down swing.
9. Power Package must move together through Impact.
10. Impact alignments must match Impact Fix.

Release Motions are not part of the stroke components. There are (2) motions -- Uncocking and Rolling. Swinging with a Horizontal Hinge the roll comes AFTER the uncocking! With Hitting with an Angled Hinge Uncocking and Rolling happen at the same time. Swingers and Hitters both drive the sweet spot at the inside aft quadrant of the ball on an Angle of Approach! Release motions -- uncocking and rolling -- are sequenced for swinging and simultaneous for hitting.

Compression Leakage is the result of off-center Impact, a misaligned clubface. The ball will always leave at a right angle to the clubface. The ball has to have backspin to create the Venturi effect.

Educated Hands are those that can feel the resistance of motion --
CLUBHEAD lag. If the #3 pressure point is lost then "LAG" can not be sustained. The hands must control the pivot! Have the #3 pressure point completely replace the CLUBHEAD, take #3 to the ball. The heart and soul of G.O.L.F. Is developing a swing based on the hands. Teach Hinge Action without Body Motion.

RECOMMENDED INSTRUCTION PROCEDURES

BEGINNERS: Basics -- (Samenesses)
Basics -- chapters' 2,7,8,9,14.

Beginners: The following simplified approach includes only the most basic Components. These alone can produce a fine game and is the solid foundation for a full course.

Use a strong single grip with a Punch Basic Stroke. A Turned Shoulder Plane and a single Pressure Point combination ( #3), with Zero Wrist Action, ( Hands remain in Impact Fix position throughout the Stroke (no Turning or Rolling) and with Drive Loading.

INTERMEDIATE, ADVANCED: Variations -- (Differences)
Variations -- chapters' 10,11.

FORMAT FOR AUTHORIZED INSTRUCTOR TRAINING

Basic Curriculum -- 3.5 days -- Swinging
Intermediate -- 3 days -- Hitting and review of Swinging
Advanced -- 3 days -- combination of Swinging and Hitting 90% of
training done outside.

Instructor leads student through the test by covering each question and the answers. This takes approximately 5-6 days with about 10 hours daily.

Read preface and chapters' 1,2,3, reference number by reference number. Make sure students understand the process of learning on chapter 3. Then go to chapter 4 and 5 -- hand and wrist positions.
Chapter 6 -- lecture showing accumulators -- read from the book with no club.
Chapter 7 -- lecture covering the 24 components.
Chapter 8 -- show the separation of the stroke and the 12 sections.
Chapter 9 -- Actual lesson going through the 3 zones. Show these
before swinging the club. Zone #1 -- without a club. Zone #2 -- short strokes with Accumulator # 1 only, no wristcock. Zone # 3 -- watch for steering, drive club at ball -- downplane.

Hand Action controls Hinge Action. Rhythm is the basis of Hinge
Action. Angled and Horizontal Hinging BOTH swivel through to plane and to finish. With swinging the swivel happens between "release" and Impact. Hitting, no swivel at this interval. Differences in Hinge feel -- Horizontal -- roll, Angled -- no roll, Vertical -- reverse roll. Wrist Action -- happens prior to Release. Hinge Action -- happens during Impact. Swivel Action -- happens between the two.

There are (4) acceleration periods:
1. Start Down -- Shoulder Acceleration.
2. Downstroke -- Hand Acceleration.
3. Release -- Clubhead Acceleration.
4. Impact and Separation -- Ball Acceleration.

BENT PLANE LINES are those that are either outside in or inside out. Impact must be inside out but unless the CLUBHEAD crosses the base of the Inclined Plane it is NOT an inside out stroke.

NOTES FROM HOMER:

1. Keep your body ahead of your hands and your hands ahead of the club.
2. Effort is not power.
3. Hitting is pushing and swinging is pulling.
4. Goal: A one piece total swing.
5. Improve one step at a time, start with the pivot.
6. Laws enforce themselves.
7. To be consistent, you must apply extensor action.
8. The swing is circular but the check points and references are
straight lines.
9. The magic of the right forearm: Cocking the left wrist without
cocking the right by bending the right elbow.
10. 1/16 of an inch of bend adds one ounce of effective mass.
11. On plane right shoulder -- feel as you hit the ball with the right
elbow.
12. The second axis tilt gets the right shoulder on plane, feel the
club coming out of the center of your back.
13. Learn alignment golf not position golf.
14. You feel alignments not positions.
15. Learn where the right forearm is at all times.
16. Let law do it -- Law: Never takes a day off.
Never gets tired.
Does not care who you are.
Always available.
17. "Cause and effect" - Should be "cause and means". Find the means or way to utilize the laws.
18. Let the left arm BLAST off the chest after it moves on your chest in the back Swing.
19. Body brings full club on the ball.
20. Know the difference between address and Impact.
21. Learn full swing at slow speed.
22. I don't care what you do, as long as you know how you do it.

Endless Belt - The change of the clubhead from Linear motion to Angular Motion. The clubhead and belt (hands) travel at exactly the same speed, however there are (2) different surface speeds between the pulley and the clubhead. The belt (hands) speed never changes but the clubhead speed increases as it goes around the pulley. The hands act as the belt they must not speed up, slow down, or become jerky. The hands do not change speed during the release. The smaller the pulley the slower you can swing. The later the delay the slower the hand speed. The faster you swing the harder it is to keep the club from flying out.

Law of the Flail -- Centrifugal Acceleration, Centrifugal Momentum, and Centrifugal Deceleration.

The Physics of Rotation - The body acts like a rotor. Any rotating
mass will make every effort to move on plane and on line. You must tilt the axis in the downstroke to bring the shoulder down plane. I.e.; leave the head still and move the bottom of the spine to create the 2nd axis tilt, sliding the hips.

The Flying Wedges - The Left arm and Right Forearm are the primary agents of the Flying Wedges. The Left Wrist is always vertical and flat. The Right Wrist is always level and bent. Both are open to rotation.

Putting stroke -- You must go to the both arms straight position, or at least straighten the right arm. If the right arm stays bent the putt will miss to the right, a push. Arm Action Only Putting gives Maximum Alignment Control. With a completely motionless Body use a Push Basic Stroke. Hinge Action control of Clubface Alignment is far more important than Clubhead Path and it must be monitored through the Hands - never directly. Never deviate from the MOTION of the Pattern so that Lag Pressure (for distance) can get full attention. Absolute Zero Wrist Motion is imperative!

Hula Hula - This flexibility allows the right forearm to remain on
plane and keeps the shoulder motion and hip motion independent. Keep these (2) separate.

Hip Action - The hip action turns the shoulders in various
combinations. But leading the backstroke with hip action is Pivot
controlled Hands. Hip action is work and must be controlled.

Hip turn -- The hip turn allows action but does not perform action. It is a product of knee and hip bend. All hip turns shift weight.

Knee Action - Proper knee action allows the second Axis Tilt. The hips will not slide if the legs are straight. If you straighten the left
leg at Impact the left hip comes upward, then the club comes upward -- straightening up on the ball -- Compression Leakage. The knees must stay flexed, through Impact, to allow the Downward Motion of the 3 -- Dimensional Impact. The proper amount of knee flex is determined at Impact Fix. There must be enough to allow the Right Hip to clear and the Right Forearm to point at the Plane. Knee flex also determines the amount of Hip Slide. The less bend the more restricted the Pivot and Hip Slide will be in both directions -- the more upright the Plane tends to be. Head position is also determined by Impact Fix.

The Basis of one swing is Basic Geometry.

The flexibility of THE GOLFING MACHINE are the use of variations. Any variation that is not listed is under the "X" classification. If you use this classification the component must fit within the parameters listed in the catalog. In other words, if it is not in the book, do not use it!

Bent Right Wrist -- If the Right Wrist flattens it disrupts Rhythm. So for every degree of loss, of the Bent Right Wrist, so does the clubhead want to be throwwn away. The swing should be shortened until you can come thru the ball with maximum Thrust and Acceleration.

When training Zones # 2 and 3, do so without a Pivot.

Zone #2 - Its primarly directive is power but the fringe benefit is
accuracy.

Pivot, Zone #1 - Always work on Zone #1 first -- components 12-17. This Zone provides throw out power just like a rotor. For the Swinger this acts like a launching pad. For the Hitter it is the back-up system for the Right Arm. Both must be properly sequenced. By varying the Pivot motion you vary the Plane Angle. Less motion -- steeper Plane, more motion -- flatter Plane. The shoulders job is to correlate and syncronize the Pivot and the Power train. The Practice Swing is a full rehearsal of the Pivot components, especially the Hips and Shoulders. A sharp Backstroke Turn, a Downstroke Hip Slide only, (before the Arm Motion begins) encourages "On Plane" Pivot alignments.
So its - Turn, Slide, Swing. The important thing is that the true
Swing Center for all components is a Hinge Pin with one end at the top of the Stationary Head and the other in the ground precisely between the feet, with no regard for Body Location or Position at any time !

Zone # 3 - The path of the Hands, the motion of the Clubshaft, and the Alignment of the Clubface. Use Zone # 3 to apply force to the Ball to produce the proper response of the Ball.

Pigeon Holes - The 24 components are the "holes" and everything has its "slot" or place.

The Catalog - The foundation of the catalog are the 24 points in the swing where each item can be executed in more than one way. Therefore the 24 components.

Double Wristcock -- The bending of the Left Wrist at the top of the
stroke in addition to the Wristcock. The bending of the Left Wrist
puts the clubface in an "open" position. But, if the same Bent
position is taken at Impact Fix it is very "closed". From this Top
position the Wrists would have to be Turning - rotating clockwise -
during the Downstroke to achieve the correct clubface alignment. This is the exact opposite of what should be happening, and produces the exact opposite result. Disaster!


Impact - This is the point where Clubhead Lag is in its greatest
jeopardy. Keeping the Head behind the ball is not the complete
solution. You must keep the head and the Ball behind the hands. Their essential relationship is with the Hands - more than with each other.


Left Arm or Right Arm - If the Right Arm Drive propels the Left Arm
Lever Assemblies, it is still a Left Arm Stroke because the center of
the Clubhead Arc is the Left Shoulder. It is merely Right Arm Powered. But - if the center of the Clubhead Arc is at the Right Elbow, then it is a true Right Arm Stroke, the Bat. Right Arm thrust can add considerable yardage for an out and out Swinger, provided its tendency toward Angled Hinging is recognized. Pivot Thrust can add about half as much increase in yardage for an out and out Hitter provided its tendency toward Horizontal Hinging is recognized.

Shoulder Turn - The shoulders turn only enough to keep the Hands and club on Plane.

With Zero #3 Accumulator you always have an Angled Hinge, Rhythm, and Travel.

Minor Basic Strokes - Are all based on Arm Motions not the Hands, even with Zero Pivot. These Strokes are used in combination with Major Basic Strokes. Major Basic Strokes are determined by the Right Elbow position.

Scooping - Is an element of Steering and it is this Below Plane dip of the clubhead - not dropping the Right Shoulder - that produces most of the "fat" Impacts into the turf behind the Ball.

Plane Line Equivalents - Although the Base Line of the Inclined Plane is the true geometrical Plane Line it is not the only Delivery
Reference Line available. Actually there are three straight, and one
curved, completely equivalent visual (what the eye beholds) reference lines for guiding the Clubhead into Impact during specific Delivery prodecures. That is, it is practically mandatory to always use - IN BOTH DIRECTIONS - the following combinations for Procedures and Visual Lines:

1. The visual "True Arc" Delivery Line and the orbiting Clubhead with the Circle Path Delivery.
2. The visual "Angle of Approach" Delivery Line with Drag Loading
(Swinging).
3. The basic "Aiming Point" Delivery Line with Drive Loading (Hitting).
4. The "Left Arm Swing" Plane Delivery Line with the Flip Release.

The term "Delivery Path" is the Hands only. The term "Delivery Line" is the Clubhead only.

With the "Angle of Approach" Delivery, Momentum carries the Clubhead "Above Plane" after Impact - the "Arc of Approach" tends to hold it "On Plane". Check this out completely. All this is a "Last Ditch" effort to generate the On Plane Inside-Out Impact - because unless you do learn it NOTHING ELSE MATTERS - OR WORKS!

Lag Loading - Drive Loading calls for the Angle of Approach procedure which requires:

1. Pre-turned Hips at the Takeaway.
2. A sliding Downstroke body motion (lateral Hip slide toward the
inside aft quadrant of the Ball).
3. A Line Delivery Path.
4. The Right Forearm tracing the Angle of Approach (Cross-Line motion).

Drag Loading calls for the Arc of Approach procedure which requires:

1. Delayed Hip Action
2. A rotating Downstroke body motion (lateral, parallel to the Delivery Line, then rotational Hip movement parallel to the base of the Inclined Plane).
3. A Circle Delivery Path.
4. The Right Forearm tracing the Arc of Approach (On Line motion).

Reversing the above natural groupings is not recommended but neither would be difficult. And the Right Forearm - NOT THE CLUBSHAFT - in both groupings has the alternative of tracing the true Plane Line instead of their Delivery Line.

Aiming Point - At the Top of the Backstroke - even at the End -
mentally construct a line from the Hands to the Aiming Point. Let a
careful Downstroke Pivot move the Hands precisely along this line
they will "feel" as though they remain at the top of the Stroke. Don't question that Feel - just sustain (monitor) it, all ready for Release at the preselected Release Point. Drive the Hands (Clubhead Feel) "down the line" until both arms are straight, NO QUITTING! This procedure merely utilizes a long used method for drawing freehand straight lines between two points. Using the Clubshaft as the pencil is an effective equivalent.

Punch Basic Stroke - This is almost exclusively a Hitting procedure and Hip Control is a must during Pivot Strokes for Right Elbow location control.
Pitch Basic Stroke - Elbow Position is not so dependent on Hip Motion or location. Hand speed can be much higher, the Pivot more effortless and Triggering more delayed for minimum Accumulator #2 Release Interval.

Elbow Basic Plane Angle - Normally, the Right Forearm will be moving at right angles to the torso - which are the unexcelled alignments for Right Arm Power and On Plane "Throw Out" action. The Elbow Plane is normally a Pivot Controlled Stroke.


#3 Power Accumulator - Maximum Power - Bring a Turned (instead of Vertical) Wrist to the Release Point, greatly increasing the Lag and combining the resulting Wrist Roll with the drive of the Clubhead Lag Loading. Delaying this Rolling Release so that it becomes a smooth continuation of the #2 Accumulator Release is superior to their simultaneous Release.

Maximum Trigger Delay - Hold the Right Hand "palm up" until the last instant and using either Downstroke Lag Loading or Drag Loading procedure with a Snap or Flip Release. A Left Hand version is an On Plane Flat Left Wrist "Karate Chop" at the Aiming Point with the edge of the Left Hand.

#4 Power Accumulator - Maximum Trigger Delay - Use either the Standard or the Delayed Pivot to increase the Lag of the Downstroke Shoulder Turn to discourage any tendency toward an Arm Swing by either inactivating the muscles of the Left Shoulder or by temporarily overpowering them with the Thrust of the Shoudler Turn.

Muscle Power - Power Package Muscle Power is ideally 95% Right Triceps. The Right Triceps and Pectoral can handle the muscle requirements of the Downstroke and need no help from those on the left, whose feeble contribution makes any such thing as a true Left Arm Power source pretty much a myth!


Posted by Vikram
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"If you keep on thinking what you always thought, you'll keep on doing.what you always did. And if you keep on doing what you always did, you'll keep on getting what you always got."
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