Address the ball with your Left Wrist Level and your Right Forearm On Plane. Until you do this, you are wasting your time in a sea of compensations.
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The Golf Stroke is all about inscribing near-perfect Circles with the orbiting Clubhead on the face of an Inclined Plane -- while simultaneously Sustaining Lag Pressure on the Clubshaft and controlling the Clubface through Impact.
Hand-Controlled-Pivot players have a tremendous advantage here over those who employ Pivot-Controlled-Hands. That is because this System eliminates the need to consciously govern the amount of the Hip and Shoulder Turns. Instead, the player needs only to point his Right Forearm at the Plane Line during Impact Fix and then return precisely to that alignment through the Ball.
I have written often that the golfer's Machine needs a stable base (Feet and Knees) and a stable top (Stationary Head). However, I have never written that one should adopt in his Full Stroke Pattern a deliberately restricted Hip or Shoulder Turn (for example, the dubious "X" Factor I now hear being extolled in the background on The Golf Channel). In fact, between the Pivot's two stable points -- bottom and top -- we have (and must utilize for best results) an amazing Hula Hula Flexibility.
To that end, I advocate a Delayed Hip Action -- Shoulders Lead the Hips back and the Hips lead the Shoulders down -- but that does not mean a restricted Hip Turn. Unless, of course, it is the player's intention to limit that Turn and with it the length of the Backstroke.
Further, I advocate a Backstroke wherein the Right Shoulder always Turns back to the Plane. That alignment automatically dictates the amount of Right Shoulder Turn. The Flatter the Plane Angle, the more Turn required. Conversely, the more Upright the Plane, the less required.
The Hip and Shoulder Turns will also be influenced to some degree by the amount of Knee Bend. More Bend produces greater Backstroke Turn and Downstroke Slide and thus a flatter Plane Angle. Less Bend automatically restricts this action (in both directions) and produces a more upright Plane Angle.
EXTENSOR ACTION & CHECKLIST FOR SUCCESS
In the video done with one of your students, just prior to the start of the swing you check your extensor action. What is the feel you are trying to get at this point before the swing begins?
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You've asked a good question, because Extensor Action is indeed the last thing I Feel before Start Up. Over time, it actually has become my Start Up Trigger.
What I Feel is the Push of the heel of my Right Hand against my Left Hand thumb. This stretches -- but, per 6-B-1-D -- does not move the Left Arm. I then take that Stretched Feel to the Top, maintain it through the Start Down and then Drive it though the Ball to the Finish of the Stroke.
After years of training in the 24 Components, the Three Zones and the precision alignments of the Mechanical Checklist of 12-3-0, this is the essence of my Action:
1) I apply Extensor Action at Address.
2) I take it to the Top.
3) I Drive it through the Ball.
Simple as that!
Extensor Action is a vital concept, and I will soon put up a video that will show you how to learn and apply it. It is yet another cornerstone of TGM Training that remains undiscovered in the world of conventional Golf Instruction.
TGM SECRETS OF G.O.L.F.
GEOMETRICALLY ORIENTED LINEAR FORCE
If you don't like a given Component Variation, recommended or otherwise, then HOMER KELLEY would be the first to tell you to avoid it and use something else. The reasons for 'not liking' something ranges from physical inability to execute to psychological. There are ten trillion Strokes in TGM, roughly half Hitting and half Swinging. Use the one(s) you like. Again quoting HOMER, "Do whatever you like. Have fun! Enjoy the game!" HOMER KELLEY
THE G.O.L.F. SWING IS:
1) THE HINGE ACTION = Clubface Control – 2G
2) Of an ANGULAR MOTION = Clubhead Control – 2K
3) On an INCLINED PLANE = Clubshaft Control – 2F
THE THREE ESSENTIALS ARE:
1) A Stationary Head
2) Balance
3) Rhythm
THE THREE IMPERATIVES ARE:
1) A “Flat” Left Wrist
2) A Club head Lag Pressure Point
3) A Straight Plane Line
THE MACHINE CONTROLS THREE FUNCTIONS
1) The Inclined Plane is CLUBSHAFT Control – See 2-F and 4-0
2) The Pressure Points are CLUBHEAD Control – See 2-K and 4-0
3) The Left Wrist is CLUBFACE Control – See 2-G and 4-0
THE THREE STATIONS OF THE MACHINE
1) ADDRESS - be as prepared as possible
2) THE TOP - be as precise as possible
3) THE FINISH - be as smooth and complete as possible through Impact to the Finish
THE STAR SYSTEM TRIAD
1) ·The THREE IMPERATIVES (2-0)
2) ·Controlling the THREE FUNCTIONS (1-L-A/B/C)
3) ·Through the THREE STATIONS (12-3) THREE ZONES
1) BODY CONTROL------ Pivot ---------- Body----------- Balance
2) CLUB CONTROL ------ Power --------- Arms ---------- Force
3) BALL CONTROL ------ Purpose-------- Hands -------- Direction
If you control your Hands, you control the Club.
If you control the Club, you control the Ball.
And if you control the Ball...
You control the Game.
PERSONALLY, I THINK OF THE TWELVE SECTIONS
AS FOUR SUBSETS OF THREE – LYNN BLAKE
1) Three to getready -- Preliminary Address, Impact Fix, Adjusted Address.
2) Three to get up -- Start Up, Backstroke, Top.
3) Three to get down -- Start Down, Downstroke, Release.
4) Three to get around -- Impact, Follow-Through, Finish.
AT THE TOP
♦ Shoulders CENTERED over the hips.
♦ Hips CENTERED between the feet.
♦ Feet feel EQUAL pressure.
MOTIONS
♦ Basic Motion = Clubhead goes two feet back and two feet through (kinda
like a chip)
♦ Acquired Motion = Clubhead taken back until the right forearm is parallel with the ground and then parallel with the ground again on the follow through ("9-3").
♦ Total Motion = Full golf swing.
POWER ACCUMULATORS
PA#1 is the bending and straightening of right arm (Muscle thrust) PA#2 is the cocking and uncocking of the left wrist (Velocity power) PA#3 is the turn and roll of the angle established between the Clubshaft and the Left Forearm when you take the grip, the more in the fingers, the sharper angle, to zero out the #3, put the club in the palm...just like putting grip. (Transfer Power) PA#4 is the angle formed by the Left Arm and the Left Shoulder. (Radius Power)
PRESSURE POINTS
PP#1 Right heel pad against left thumb PP#2 Last 3 fingers of left hand PP#3 Right index finger against shaft PP#4 Left arm against chest
1) Start Down -- Shoulder Acceleration.
2) Down stroke -- Hand Acceleration.
3) Release -- Club head Acceleration.
4) Impact and Separation -- Ball Acceleration.
BACKSTROKE = Up-Back-In
DOWNSTROKE = Down-Out-Forward
THE THREE BASIC WRIST MOTIONS CAN BE CLASSIFIED AS:
4-A. HORIZONTAL..........Bend and Arch CLUBSHAFT.....Grip Motion
4-B. PERPENDICULAR ....Cock and Uncock CLUBHEAD.......Wrist Motion
4-C. ROTATIONAL..........Turn and Roll CLUBFACE........Hand Motion
TERMS FOR THE CENTER POSITION IN EACH CLASSIFICATIONS ARE:
The Left Wrist is always Flat and the Right Wrist is always Bent and Level.
THE MAGIC OF THE RIGHT FOREARM
Bending and Straightening the Right Elbow will RAISE AND LOWER the Left Arm and/or COCK AND UNCOCK the Left Wrist with out Bending, Flattening or Cocking the Right Wrist. Practice this first at Impact Fix. So, the Right Elbow Action either powers and/or controls all three elements of Three Dimensional Impact (6-C-0) per 1-L-9. All this you will come to know as the MAGIC OF THE RIGHT FOREARM.
Use the above sketch (1-L) to see and understand the following characteristics of all Mechanically and Geometrically correct Golf Strokes – form the longest Drive to the Shortest Putt per Chapter 2. visualize this System as based on three all-encompassing Primary Concepts on which all details can easily be attached as the surface – they are the Hinge Action (2-G) of an Angular Motion (2-K) operating on an Inclined Plane (2-F).
1) The Stationary Post (player's head) accurately returns the Clubhead through the ball (Centered Arc).
Regardless of Axis Tilt of the body, Tripod with centered eyes.
2) The Post may turn (Pivot) but does not "Sway" or "Bob".
Provides a fixed Head height.
3) There is no wobble in the Clubshaft attachment (Grip).
The Hands are clamps. Extensor Action.
4) The Hinge Assembly controls Clubface alignment. The First Imperative.
5) The Clubshaft lies full length on a flat. tilted plane.
When on Plane.
6) The Clubshaft always points to the Plane Line except when they are parallel to each other.
See 2-F
7) The Lever Assembly is driven by exerting pressure against it.
(Note: 7 thru 11 deal with the movement of the Lever Assemblies and the Second Imperative). Pressure is on the aft side of the shaft Pressure Points 1,2,3.
8.) No portion of the Lever Assembly can swing forward independently.
Bent Left Wrist.
9) Regardless of how the Lever Assembly is driven, it moves in a circle.
Around the left Shoulder.
10) The Lever Assembly must be driven through Impact by an On Plane force,(moving towards the Plane Line).
Swingers use Centrifugal Force, Hitters use Muscular Drive of an active Right Arm.
11) Clubhead Force and Motion is On Plane at right angles to the LongitudinalCentre of Gravity and varies with the speed, Mass, and Swing Radius.
Not Clubface Motion, Sweetspot, Pressure is on the aft side of the shaft.
12) Ball speed is dependent on both before Impact and after Impact Clubhead Speed.
Not from effort, but a mechanical advantage. Reference 2-E.
13) The Clubhead travells Down and Out until it reaches "Low Point".
14) Divots are taken "Down and Out" not just "Down".
Reference Yoda’s drawings
15) The Club starts Up and In after "Low Point" but the Thrust continues Down Plane during the Follow-Through.
No quitting, the right elbow is still bent at Impact and Low Point and continues to Drive or be Driven until straight which is at the end of the Follow-Through (8-11), reference 6-A-4.
16) The Plane Line controls the Clubhead Line-of-Flight. Clubface alignment controls the Ball Line-of-Flight.
Both must be monitored. Imperative #3 and #1.
17) The Clubface need to be square to the Line-of-Flight only at Point of Separation.
Impact and Separation are two different points and can be up to 3/4 of an inch in difference. The Left Hand face down the Angle of Approach at Impact.
18.) Changing the Plane Angle has no effect on the Plane Line.
The roof can change, but the gutter remains the same.
19) Stance Line, Plane Line and Flight Line are normally parallel.
“Normally” being the key word.
20) For any given Line-of-Compression (through the ball) every Machine must produce identical Impact Alignments.
Impact Alignments must match the desired shot.
21) The relationship of all Machine positions and motions can be described by a geometrical figure.
Everything has a geometric relationship to everything else.