The Physics vs. Geometry argument has been a little out of Focus from the start.
Bold by Daryl:
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14-0 ……Geometry and Physics must be clearly differentiated. “Alignments” (relationships) are Geometry. “Work” (energy) is Physics (Chapter 2). Together the constitute “Mechanics” – structurally “fixed” geometry and physics (1-L). “Feel” is the body’s equivalent to structuring and its foundation is the Educated Hands (5-0).
Geometry being identical for every Pattern (1-L-20), it is your Computer’s basic program. All subsequent programming must agree with that basic. Hitting or Swinging and their special Mechanics dictate the individual’s basic TOTAL MOTION (12-1, 2, 3). So the primary programming routine for your Computer must maintain the Feel of your basic procedure.
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13-0 Stroke Component Variations are not all 100% interchangeable with the rest of their category by their very definition. Some are interchangeable only in an awkward way – or within certain limits – or for certain special purposes. Incompatible Components require correction, compensation or compassion.
Non-interchangeable Stroke Components must be properly compensated or eliminated. Incompatible components are faulty construction – mechanical improprieties, not legitimate variation.
For instance - Zero Hip Action is the Hip Action that is compatible with Zero Pivot. Again – Straight Line Power Package Delivery is not possible with the Shiftless Hip Turn. Again – Pull Stroke (Left Arm Swing) rules out the use of Radial Acceleration (10-19-A)…..
From Homers Notes:
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Educated Hands are those that can feel the resistance of motion -- CLUBHEAD lag. If the #3 pressure point is lost then "LAG" can not be sustained. The hands must control the pivot! Have the #3 pressure point completely replace the CLUBHEAD, take #3 to the ball. The heart and soul of G.O.L.F. Is developing a swing based on the hands. Teach Hinge Action without Body Motion.
Pivot components should ideally match Delivery Lines with either "ARC" or "ANGLE" of Approach procedures. Starting any other way leaves the Delivery Line to the right of the target line -- in other words, outside in.
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