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I am sorry, And I will not be critical, BUT, I can not get there with this geometry. But the concepts deserve exploration. The Bear |
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I uploaded them with the hope that members would see them and be as critical as possible. |
Berntr's Correction
Berntr,
Very good call on your part. I can readily see that this will work. But look at the divot depth. Pretty typical for balls played back so far. ![]() |
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I might start wth radius from the left shoulder. The difference is much less- maybe 4-5% on the vertical arc of radius 60-62 inches. That is simple arc. Just my thinking- sorry for the interuption. The Bear |
That's more like what I was thinking, Daryl.
But I don't think hitting the ground will be the big problem with ball back. In reality perhaps, but in theory the problem is the opposite. To contact the ball with the sweet spot with ball back and lots of shaft lean the clubface needs to be higher - further away from the ground - at first contact. And I wouldn't be surprised if this could make a real difference with a 60* wedge in the hands. Particularly one with a low COG and a weak shaft. Man, this is interesting stuff! |
Daryl,
There definitely is real world shots hit perfectly where based on the location of the sweetspot on the club and make of the club - you'll hit turf before ball. Although the player would consider it a perfect shot and feel. The ball then turf - for all shots - is a mis-perception. |
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I've accounted for Angle of Attack, Release Point, Loft and Club Length in the drawings. All Orbits use the Left Shoulder as the Center of the Stroke. Additionally, all include an uncocking Left Wrist. And, to be more precise, but not necessarily closer to reality, the release point is the same as well. One more adjustment I made was to plot all orbits from 90 degrees to the orbit so these drawings are not face-on views except the ball and tee. Please be as critical as possible. That's why I presented them. |
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Hungry Bear,
Thank you very much for the correction. I really screwed up when I rescaled for screen. My Orbits were at 50% when my ball was 100%. This correction looks much better. ![]() |
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