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Originally Posted by golfmachine
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Brief introduction. 58 years old, ~1 hcp since 1973, have decided to investigate TGM (just acquired the book) and have decided to try to master "hitting". This is an exercise in learning more than it is an attempt to improve my game. For some bizarre reason I get more enjoyment from hitting good shots than I do from winning tournaments so I'm looking for more good golf shots.
I have started my quest by reading just about every thread and watching every video (I loved the Tomesello series). I have begun reading Homer Kelley in the order he suggested. I will read the entire book and then start over. But where to start?
My thoughts are that I should start with the grip followed by learning the flat left wrist. Flat left wrist will be a challenge for me because I have always known where my right hand was and used it to control direction and trajectory. I have always ignored my left wrist.
I was thinking chipping and an inpact bag. Then there are the dowels.
As it says in 1-E
Suggestions for how to make this a positive experience would be appreciated.
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Sounds to me like you probably have a lot of the Imperatives covered if you are 1. Congrats on that! You may want to start by "dancin' with the girl that brung ya." TGM is the "duffer's bible." But you're not a duffer.
Maybe start by checking out a video of your Stroke both full, pitch, and chips. If you have a concern about your hands being educated, take a look at Chapter 4 and Chapter 5. Pay particular attention to the LEVEL Right Wrist, the Cocking and Uncocking of the FLAT Left Wrist. Then you may want to use the 12-4 STROKE PATTERN FORM – FOR STUDENT’S USE to catalogue your Current Pattern. All of the Components can be found in Chapter 10. Then if you are interested in Hitting look at 12-1-0 DRIVE LOADING BASIC PATTERN (HITTING). This will give you the Components for a Basic Hitting Pattern. See how your stroke stacks up.
Ask plenty of questions on the site along the way. There are plenty of people WAY WAY more qualified to help you than me. But my thought was, based on your game, you don't need to "re-invent" the wheel.
Good luck!
B