As I understand this... the description of BALL POSITION given on the clip as related to Hooking and Slicing, would mainly be true for TRUE SWINGERS. THERE IS ONE POINT FOR THEM WHERE THE CLUB IS SQUARE. They move the ball UP to Draw, and BACK to Fade.
Many people, however, are HANDS MANIPULATED SWINGERS,which is not a bad thing. They usually move the ball BACK a little to DRAW.
As I understand this... the description of BALL POSITION given on the clip as related to Hooking and Slicing, would mainly be true for TRUE SWINGERS. THERE IS ONE POINT FOR THEM WHERE THE CLUB IS SQUARE. They move the ball UP to Draw, and BACK to Fade.
Many people, however, are HANDS MANIPULATED SWINGERS,which is not a bad thing. They usually move the ball BACK a little to DRAW.
WHAT DO YOU THINK?
That's right lagster- true swingers move the ball around without taking their hands off of the grip - to manuever the ball. Manipulated swingers would move the ball back for drawing, set the clubface say still facing the initial ball flight direction, then take their grip flv- essentially having a stronger grip-(that's why it's called "rotate the grip") then it's up to the golfer if they want to retain the square stance/body or adjust it to be closed so that their "powerpackage" has the same feel in relation to the body that they have for a straight shot.
Morgan Pressel might not know the book. But Martin knows, Yoda knows and i know too.
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If you cannot take the shoulder down the clubshaft plane, you must take along some other path and add compensations - now, instead of one motion to remember, you wind up with at least two!
wow!!!! finally the truth is out there on the GC great stuff!
The truth did not came out much....i have another clip with Martin painting "clubhead" on hands. But the whole show and even Morgan show did not mention TGM, except the one I posted before.
The truth is behind The secret of PGA 3-days class...
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If you cannot take the shoulder down the clubshaft plane, you must take along some other path and add compensations - now, instead of one motion to remember, you wind up with at least two!