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Pro's and Con's

The Golfing Machine - Basic

 
 
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Old 12-10-2009, 01:17 PM
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KevCarter KevCarter is offline
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Join Date: Apr 2008
Location: Wisconsin
Posts: 1,955
X-Man,

Some great replies already. Hitting and swinging is going to be a fairly even split here, I believe.

My issue with swinging is trust. You have to let the CF happen, if you don't trust it, and "flinch" you will lose it in a hurry. I learned from personal experience with a bad case of the driver yips. A conversion to "Hitting" and the Magic of the Right Forearm saved my bacon.

You will read on some forums that there is no such thing as hitting and swinging. BS! It is a very real "FEEL" to most of us who study it.

Here is the best advise from YODA and Homer Kelley:

If you don't like a given Component Variation, recommended or otherwise, then Homer Kelley would be the first to tell you to avoid it and use something else. The reasons for 'not liking' something ranges from physical inability to execute to psychological. There are ten trillion Strokes in TGM, roughly half Hitting and half Swinging. Use the one(s) you like. Again quoting Homer, "Do whatever you like. Have fun! Enjoy the game!" THAT'S WHAT IT'S ALL ABOUT.

and

Alignment Golf simply smothers Position Golf, so translate your “Position Procedures” into “Alignment Procedures” as fast as you are able to do so. Alignments in motion produce feel.

Finally

THE SECRET OF GOLF IS NOT A POSITION IT’S A PRESSURE!

Kevin
__________________

I could be wrong. I have been before, and will be again.

ALIGNMENT G.O.L.F.
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